Jeux

Kinect Adventures

$4.99
Shipping calculated at checkout.

Pickup available at 3670 Wilfrid-Hamel Blvd

Usually ready in 24 hours

Pre-owned game, which means it may show some slight signs of wear. The picture is for illustrative purposes only. 30-day warranty.
  • Free delivery in Canada on orders of $150+
  • 30-day limited warranty

Kinect Adventures! uses full body motion to allow the player to engage in a variety of minigames, all of which feature jump-in, jump-out multiplayer play. Each minigame lasts about three minutes. While most of the minigames are co-operative in two player mode, Reflex Ridge is a competitive game. The game also supports Xbox Live multiplayer. At many points during the game, Kinect's RGB camera would take photos, which were shown to the player(s) and saved to a storage device. These could then be viewed within the game, with the option of uploading these to a private repository on the now defunct KinectShare.com and downloaded to a computer or uploaded to social networking sites.

The object of all the minigames is to get the highest number of adventure pins, which are collected in different ways. Adventure pins earn the player(s) medals which, in story mode, affect progression. Medals can be bronze, silver, gold and platinum, in order from least to most pins needed to acquire each.

As a pack-in game, Kinect Adventures! also contains features which aid users in proper set-up and use of the Kinect sensor.

Game types Edit
20,000 Leaks
20,000 Leaks is set in a glass cube underwater. Players position their limbs and heads to plug cracks as crabs, fish, and bosses such as sharks and swordfish cause cracks and holes in the cube. As difficulty increases, up to five leaks must be plugged at a time to earn Adventure pins. Each game consists of three waves, which end when time expires or when all leaks are plugged. Extra time left over at the end of each wave is added to the Adventure pin total. The name is a reference to the novel 20,000 Leagues Under the Sea by Jules Verne.[1][2]
River Rush
In River Rush, one or two players stand in a raft and work together to pick up the adventure pins scattered throughout the winding rapids. The raft is controlled by stepping left or right to steer, and by jumping to make the raft jump. There are many secret places that players can reach by taking ramps. There are considerably more adventure points there than on the river.[1] Crashing into barrels, wood, markers, or rapid markers causes the player to not lose points, but keeps it just like in-game.
Rally Ball
Rally Ball is a Breakout clone, but also similar to handball. Players use their limbs and heads to hit balls at blocks and targets which are at the end of a virtual hallway. When certain targets are hit, the ball splits into multiple balls which can be handled simultaneously. Each game consists of three rounds, each with a different set of blocks and targets. Rounds end when time expires or when all blocks and targets are destroyed. Extra time left over at the end of each round is added to the Adventure pin total.[3]
Reflex Ridge
Reflex Ridge is a track-and-field inspired game, but played on a moving platform in an environment similar to a wooden roller coaster or minecart. One or two players (in split screen) race on a platform, jump over hurdles, lean away from obstacles, and limbo to avoid hitting their heads on low beams. Jumping in place makes the platform move faster along its rail. Adventure pins are earned by avoiding obstacles or touching ones scattered throughout the course. They will not be earned if the players end up biffing, bonking, and bashing into the obstacles or touching ones scattered throughout it. The game is timed, with extra time left over at the end of the course added to the Adventure pin total.[3]
Space Pop
In Space Pop, transparent balls (soap bubbles) shuttle between holes on the walls, floors and ceilings of a virtual zero-gravity room. Players attempt to pop the bubbles by touching them to earn Adventure pins. Space Pop utilizes depth, requiring players to move toward and away from the sensor. To move upwards, players can flap their arms, and to stay at current height, players hold their arms out to their sides.

Shipping & returns

For information on shipping and returns, please see our policy page.

Pre-owned game, which means it may show some slight signs of wear. The picture is for illustrative purposes only. 30-day warranty.

Frequently asked questions

To find out more, read our FAQ

What is the condition of the video games you sell?

Most of the video games we offer are pre-owned products. However, we ensure that they are in good working condition before putting them up for sale. Each item is inspected to guarantee an optimal gaming experience.

All items sold in the store are original; no copies or reproductions are sold in-store.

The prices displayed on the website reflect the current cosmetic condition of the item. If you are unsure about the condition of an item, photos can be provided upon request.

What warranty does your store offer?

All our games, accessories, and consoles, with the exception of clearance used items, undergo rigorous testing and come with a warranty. We commit to providing a 30-day warranty period from the date of purchase. If you encounter any issues with an item from Flip Jeux Vidéo, please contact us via email at info@flipjeuxvideo.com or through a private message on our 

Facebook page to arrange an exchange or credit. It's important to note that our warranty covers the proper functioning of the items and does not extend to customer satisfaction. New products must always be sealed if you wish to obtain an exchange, credit, or refund.

Do you offer a repair service?

We currently offer a CD repair service at a cost of $2.99 per CD. No guarantee is provided regarding the proper functioning of the disc following resurfacing. Only standard discs can be repaired; Blu-ray discs cannot be repaired.

No other type of repair is offered in-store.